Runs playtests and studies how players experience a video game, then turns findings into recommendations for the development team. BLS does not publish separate figures for market research analysts and marketing specialists; it counts them within market research analyst and marketing specialist (SOC 13-1161), whose median pay is $78,760 a year (BLS OEWS, May 2025). Typical entry-level education: Bachelor's degree.
- SOC 13-1161
- Business and Financial Operations
- Last updated October 9, 2026
At a glance
Games User Researcher in four numbers
- Median pay
- $78,760a year, or $37.87/hrBLS OEWS, May 2025Lowest 10% $43KTop 10% $155K
US median, all jobs: $50,980
- Projected growth
- +7.0%Much faster than averageBLS EP, 2025–2035This career+7%All jobs+3.5%
Projected employment change, 2025–2035 Item Value This career +7% All jobs +3.5% - Openings a year
- 82,000952,700 jobs todayBLS EP, 2025–2035
- Jobs in 2025952.7K
- Projected 20351M
Employment, 2025–2035 Item Value Jobs in 2025 952.7K Projected 2035 1M - Typical education
- Bachelor'sneeded to enterBLS EP, 2025–2035; mix: O*NET
Also advertised as: Game User Researcher, Games UX Researcher, Playtest Researcher, Player Research Analyst.
Pay
How much do Market Research Analysts and Marketing Specialists make?
Every games user researcher in the US, by percentile of annual wage
Median
$78,760
Middle half earn $58,350 to $108,310
- 10th
- $43,390
- 25th
- $58,350
- 75th
- $108,310
- 90th
- $155,480
All US occupations: $50,980
| Percentile | Value |
|---|---|
| 10th | $43,390 |
| 25th | $58,350 |
| Median | $78,760 |
| 75th | $108,310 |
| 90th | $155,480 |
| All US occupations | $50,980 |
Source: BLS OEWS, May 2025
- Median annual wage
- $78,760
- Median hourly wage
- $37.87/hr
- Mean annual wage
- $89,490
- People employed
- 899,580
Versus all US occupations
At $78,760, Market Research Analysts and Marketing Specialists earn 54% above the $50,980 median across all US occupations, a difference of $27,780 a year.
Versus business and financial operations occupations
The median is typical for the Business and Financial Operations group, where the middle occupation pays $80,730.
Pay range
The top 10% earn $155,480 or more while the bottom 10% earn $43,390, a gap of 3.6×. That is an unusually wide spread, which usually tracks specialisation, employer type and years of experience.
Rank in the bank
This median pays more than 57% of the 1,741 occupations in the NueCareer career bank.
Cost of living
Massachusetts posts the highest raw median ($101,810), but once local prices are taken into account Delaware leads at $101,465 in national-average dollars.
Pay by state
Which states pay Market Research Analysts and Marketing Specialists the most?
State medians come from the same OEWS release as the national figures. The cost-of-living column divides each state median by that state's BEA Regional Price Parity, restating pay in national-average dollars so a high-cost state and a low-cost one can be compared directly.
| State | Median | COL-adjusted | Employed |
|---|---|---|---|
| 1Massachusetts | $101,810 | $96,268 | 39,710 |
| 2Delaware | $101,270 | $101,465 | 3,570 |
| 3New York | $98,580 | $91,345 | 80,500 |
| 4District of Columbia | $98,090 | $89,253 | 6,340 |
| 5Washington | $95,120 | $88,886 | 24,460 |
| 6California | $94,700 | $85,531 | 119,070 |
| 7Colorado | $93,050 | $90,294 | 27,880 |
| 8New Jersey | $88,190 | $81,053 | 22,990 |
| 9Minnesota | $87,510 | $88,734 | 21,280 |
| 10Rhode Island | $86,240 | $84,318 | 3,210 |
Job outlook
Is Games User Researcher a growing career?
Employment change over 2025–2035, against every US occupation
Much faster than average. +7.0% projected growth vs 3.5% for all occupations.
| Item | Value |
|---|---|
| Market Research Analysts and Marketing Specialists | +7% |
| All US occupations | +3.5% |
Source: BLS EP, 2025–2035
Much faster than average
BLS projects employment of Market Research Analysts and Marketing Specialists to change 7.0% over 2025–2035, roughly 2.0× the 3.5% projected for all occupations. That is 66,300 more jobs.
Annual openings
About 82,000 openings are projected each year, 8.6% of the 952,700 jobs that existed in 2025. Most come from workers leaving the occupation, not from growth alone.
Getting in
How to become a Games User Researcher
Most games user researchers hold a degree in psychology, human-computer interaction, cognitive science or a related field, often at the master's or doctoral level. Knowledge of research methods, statistics and usability testing is essential, along with a strong understanding of games.
The IGDA Games Research and User Experience SIG runs a jobs board, mentoring program and annual summits. People enter through research internships at publishers, contract playtest moderator roles, or UX research jobs outside games. Portfolios usually show sample study plans and reports on existing games.
- 1
Typical entry-level education
Bachelor's degree
- 2
Work experience in a related occupation
None
- 3
Typical on-the-job training
None
- 4
Preparation needed (O*NET job zone)
Medium preparation
BLS Employment Projections, 2025–2035; job zone from O*NET 31.0 Database.
The work
What does a Games User Researcher do?
Games user researchers find out whether a game is understandable and enjoyable before it ships. They plan studies, recruit players, run playtests in labs or remotely, and observe where people get confused, stuck or bored. They also use surveys, interviews, eye tracking and gameplay telemetry.
After each study they analyze results and present clear, prioritized findings to designers, producers and leads, separating real usability problems from personal preferences. Researchers often work across many teams in a large studio or publisher and help shape onboarding, difficulty, interface and accessibility decisions.
Day-to-day tasks
- Plan playtests and research studies around team questions
- Recruit and screen participants
- Moderate playtests and interviews
- Analyze observations, surveys and telemetry data
- Present prioritized findings to designers and leads
- Evaluate onboarding, difficulty and interface clarity
- Track whether fixes solve the problems found
Typical tasks, researched by NueCareer from the sources below.
Working conditions and hours
Researchers work in studio offices and playtest labs or remotely, running sessions and writing reports. They present findings in many meetings across teams. Schedules are tied to milestones but are usually steadier than in production roles.
Where the work happens
Indoors, climate-controlled
NeverEvery dayOutdoors in all weather
NeverEvery dayAlmost never works outdoors.
Physical demands
Sitting
NeverAlmost all the timeSeated for more than half the working day.
Standing
NeverAlmost all the timeBending or twisting
NeverAlmost all the time
Working with people
Contact with other people
NoneConstantFace-to-face discussions
NeverEvery dayDealing with the public
Not importantExtremely important
Pressure and stakes
Strict deadlines
NeverEvery dayConflict situations
NeverEvery dayCost of a mistake
Not seriousExtremely serious
Autonomy
Freedom to decide
NoneA lotA lot of freedom to make decisions without checking first.
Conditions: O*NET Work Context survey. Each item has its own scale, so each dot is read against the two answers that end its own line.
Core skills
O*NET importance, 1 to 5
- Reading Comprehension4.0
- Active Listening4.0
- Writing4.0
- Critical Thinking4.0
- Speaking3.9
- Active Learning3.8
- Mathematics3.1
- Monitoring3.1
| Item | Value |
|---|---|
| Reading Comprehension | 4.0 |
| Active Listening | 4.0 |
| Writing | 4.0 |
| Critical Thinking | 4.0 |
| Speaking | 3.9 |
| Active Learning | 3.8 |
| Mathematics | 3.1 |
| Monitoring | 3.1 |
Source: O*NET 31.0 Database
Transferable skills
O*NET importance, 1 to 5
- Complex Problem Solving3.8
- Judgment and Decision Making3.8
- Social Perceptiveness3.1
- Persuasion3.1
- Systems Evaluation3.1
- Coordination3.0
- Systems Analysis3.0
- Time Management3.0
| Item | Value |
|---|---|
| Complex Problem Solving | 3.8 |
| Judgment and Decision Making | 3.8 |
| Social Perceptiveness | 3.1 |
| Persuasion | 3.1 |
| Systems Evaluation | 3.1 |
| Coordination | 3.0 |
| Systems Analysis | 3.0 |
| Time Management | 3.0 |
Source: O*NET 31.0 Database
Tools and software
- Analytical or scientific software · in demand
- Business intelligence and data analysis software · in demand
- Cloud-based data access and sharing software · in demand
- Customer relationship management CRM software · in demand
- Data base management system software · in demand
- Data base user interface and query software · in demand
- Data mining software · in demand
- Desktop publishing software · in demand
- Development environment software · in demand
- Document management software · in demand
- Electronic mail software · in demand
- Enterprise resource planning ERP software · in demand
“In demand” marks an O*NET Employer-Based Hot Technology, software named in real job postings for this occupation.
Personality fit
What personality type suits a Games User Researcher?
NueCareer estimate (Holland code ISA) built on O*NET's Market Research Analyst and Marketing Specialist profile, scored 1 to 7
| Axis | Games User Researcher |
|---|---|
| Realistic | 1 |
| Investigative | 5 |
| Artistic | 3 |
| Social | 3 |
| Enterprising | 5 |
| Conventional | 5 |
Source: O*NET 31.0 Database
What the work is built around
Day to day this is work built around leading, persuading, selling and making decisions, combined with investigating, analysing and solving problems with ideas and data.
- Enterprising5.2
- Investigative5.0
- Conventional4.5
- Social3.4
- Artistic3.2
- Realistic1.1
Closest MBTI types
NueCareer fit scores: cosine similarity between each MBTI type's interest vector and this occupation's O*NET interest profile. Not a BLS or O*NET figure; the method is documented on our methodology page.
Questions
Games User Researcher: frequently asked questions
How much do Market Research Analysts and Marketing Specialists make?
BLS does not publish a separate wage for market research analysts and marketing specialists. It counts them within market research analyst and marketing specialist, whose median pay is $78,760 a year (BLS OEWS, May 2025). The middle half of that occupation earn between $58,350 and $108,310, and the top 10% earn $155,480 or more.
Do you need a degree to become a Games User Researcher?
Yes. BLS reports a bachelor's degree as the typical entry-level education for Market Research Analysts and Marketing Specialists, and O*NET rates the preparation needed as medium preparation.
Is Games User Researcher a growing career?
Yes, strongly. Employment is projected to grow 7.0% over 2025–2035, more than double the 3.5% projected for all occupations (BLS EP, 2025–2035). BLS still projects about 82,000 openings a year, mostly from workers retiring or moving to other work.
What does a Games User Researcher do?
Games user researchers find out whether a game is understandable and enjoyable before it ships. A typical task: plan playtests and research studies around team questions. Employers most often ask for Analytical or scientific software, Business intelligence and data analysis software, Cloud-based data access and sharing software.
Which states pay Market Research Analysts and Marketing Specialists the most?
The highest state medians for Market Research Analysts and Marketing Specialists are Massachusetts ($101,810), Delaware ($101,270), New York ($98,580) (BLS OEWS, May 2025). Adjusted for local prices using BEA Regional Price Parities, Delaware moves to the top at $101,465.
What personality type suits a Games User Researcher?
O*NET scores Market Research Analysts and Marketing Specialists highest on the Enterprising, Investigative and Conventional interest areas, so the work mixes leading, persuading, selling and making decisions with investigating, analysing and solving problems with ideas and data. On NueCareer's MBTI-to-interest mapping that lines up most closely with ENTJ personalities. Personality is a fit signal, not a gate. The free NueCareer quiz scores your own profile against all 1,731 careers in the bank.






