Special Effects Artists and Animators earn a median of $102,030 per year ($49.06/hr) (BLS OEWS, May 2025). Employment is projected to fall 0.3% through 2035, with about 4,200 openings a year (BLS EP, 2025–2035). Typical entry-level education: Bachelor's degree.
- SOC 27-1014
- Arts, Design, Entertainment, Sports, and Media
- Last updated October 9, 2026
At a glance
Special Effects Artist and Animator in four numbers
- Median pay
- $102,030a year, or $49.06/hrBLS OEWS, May 2025Lowest 10% $59KTop 10% $177K
US median, all jobs: $50,980
- Projected growth
- -0.3%DecliningBLS EP, 2025–2035This career−0.3%All jobs+3.5%
Projected employment change, 2025–2035 Item Value This career −0.3% All jobs +3.5% - Openings a year
- 4,20051,900 jobs todayBLS EP, 2025–2035
- Jobs in 202551.9K
- Projected 203551.8K
Employment, 2025–2035 Item Value Jobs in 2025 51.9K Projected 2035 51.8K - Typical education
- Bachelor'sneeded to enterBLS EP, 2025–2035; mix: O*NET
- Less than high school0.1%
- High school5.4%
- Some college39.7%
- Associate's1.7%
- Bachelor's52.8%
- Master's0.3%
Highest education held by special effects artists and animators Segment Value Less than high school 0.1% High school 5.4% Some college 39.7% Associate's 1.7% Bachelor's 52.8% Master's 0.3%
Also advertised as: 3D Animator (Three-Dimensional Animator), 3D Artist (Three-Dimensional Artist), Animator, Artist, Digital Artist, Graphic Artist.
Pay
How much do Special Effects Artists and Animators make?
Every special effects artist and animator in the US, by percentile of annual wage
Median
$102,030
Middle half earn $75,490 to $139,130
- 10th
- $58,600
- 25th
- $75,490
- 75th
- $139,130
- 90th
- $177,110
All US occupations: $50,980
| Percentile | Value |
|---|---|
| 10th | $58,600 |
| 25th | $75,490 |
| Median | $102,030 |
| 75th | $139,130 |
| 90th | $177,110 |
| All US occupations | $50,980 |
Source: BLS OEWS, May 2025
- Median annual wage
- $102,030
- Median hourly wage
- $49.06/hr
- Mean annual wage
- $112,870
- People employed
- 19,970
Versus all US occupations
At $102,030, Special Effects Artists and Animators earn 100% above the $50,980 median across all US occupations, a difference of $51,050 a year.
Versus arts, design, entertainment, sports, and media occupations
Inside the Arts, Design, Entertainment, Sports, and Media group, where the middle occupation pays $68,060, this is 50% above the group median.
Pay range
The top 10% earn $177,110 or more while the bottom 10% earn $58,600, a gap of 3.0×. That is an unusually wide spread, which usually tracks specialisation, employer type and years of experience.
Rank in the bank
This median pays more than 74% of the 1,741 occupations in the NueCareer career bank.
Highest-paying state
Washington pays the most at $133,480, and still leads at $124,733 once local prices are taken into account.
Pay by state
Which states pay Special Effects Artists and Animators the most?
State medians come from the same OEWS release as the national figures. The cost-of-living column divides each state median by that state's BEA Regional Price Parity, restating pay in national-average dollars so a high-cost state and a low-cost one can be compared directly.
| State | Median | COL-adjusted | Employed |
|---|---|---|---|
| 1Washington | $133,480 | $124,733 | 1,130 |
| 2California | $130,540 | $117,901 | 7,410 |
| 3Nevada | $97,350 | $97,370 | 370 |
| 4New York | $96,770 | $89,667 | 1,540 |
| 5Colorado | $91,290 | $88,586 | 210 |
| 6Arizona | $89,650 | $89,047 | 190 |
| 7North Carolina | $88,350 | $93,665 | 370 |
| 8Utah | $88,210 | $89,224 | 320 |
| 9Michigan | $86,630 | $90,036 | 230 |
| 10Florida | $85,870 | $83,035 | 1,530 |
Job outlook
Is Special Effects Artist and Animator a growing career?
Employment change over 2025–2035, against every US occupation
Declining. -0.3% projected growth vs 3.5% for all occupations.
| Item | Value |
|---|---|
| Special Effects Artists and Animators | −0.3% |
| All US occupations | +3.5% |
Source: BLS EP, 2025–2035
Declining
BLS projects employment of Special Effects Artists and Animators to change -0.3% over 2025–2035, while total US employment is projected to rise 3.5%. That is 100 fewer jobs.
Annual openings
About 4,200 openings are projected each year, 8.1% of the 51,900 jobs that existed in 2025. Most come from workers leaving the occupation, not from growth alone.
Despite declining employment, about 4,200 openings for special effects artists and animators are projected each year, on average, over the decade.
All of those openings are expected to result from the need to replace workers who transfer to other occupations or exit the labor force, such as to retire.
However, technological advancements may affect the role of special effects artists and animators. Some animation and special effects tasks can be completed more quickly with artificial intelligence (AI), which may dampen demand for this occupation.
Getting in
How to become a Special Effects Artist and Animator
Special effects artists and animators typically need a bachelor’s degree in computer graphics, art, or a related field to develop both a portfolio of work and the technical skills that many employers prefer.
- 1
Typical entry-level education
Bachelor's degree
- 2
Work experience in a related occupation
None
- 3
Typical on-the-job training
None
- 4
Preparation needed (O*NET job zone)
Medium preparation
BLS Employment Projections, 2025–2035; job zone from O*NET 31.0 Database.
What education people in the job have
O*NET incumbent survey: the highest level of education reported by people already working as special effects artists and animators.
- Bachelor's Degree52.8%
- Some College Courses39.7%
- High School Diploma or the equivalent (such as a GED)5.4%
- Associate's Degree or other 2-year degree1.7%
- Master's Degree0.3%
| Item | Value |
|---|---|
| Bachelor's Degree | 52.8% |
| Some College Courses | 39.7% |
| High School Diploma or the equivalent (such as a GED) | 5.4% |
| Associate's Degree or other 2-year degree | 1.7% |
| Master's Degree | 0.3% |
Source: O*NET 31.0 Database
The work
What does a Special Effects Artist and Animator do?
Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.
Special effects artists and animators create two- and three-dimensional models, images that appear to move, and visual effects for television, movies, video games, and other forms of media.
Day-to-day tasks
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
O*NET core tasks, ordered by reported importance.
Working conditions and hours
Most special effects artists and animators work a regular schedule; however, when deadlines are approaching, they may need to work nights and weekends.
Where the work happens
Indoors, climate-controlled
NeverEvery dayOutdoors in all weather
NeverEvery day
Physical demands
Sitting
NeverAlmost all the timeSeated for more than half the working day.
Standing
NeverAlmost all the timeBending or twisting
NeverAlmost all the time
Working with people
Contact with other people
NoneConstantFace-to-face discussions
NeverEvery dayFace-to-face discussions every day.
Dealing with the public
Not importantExtremely important
Pressure and stakes
Strict deadlines
NeverEvery dayMeeting strict deadlines at least weekly.
Conflict situations
NeverEvery dayCost of a mistake
Not seriousExtremely serious
Autonomy
Freedom to decide
NoneA lotA lot of freedom to make decisions without checking first.
Schedules: BLS Occupational Outlook Handbook, 2025–2035 edition. Conditions: O*NET Work Context survey. Each item has its own scale, so each dot is read against the two answers that end its own line.
Where special effects artists and animators work
Share of jobs by employer type
- Self-employed workers63%
- Motion picture and video industries10%
- Software publishers7%
- Computer systems design and related services4%
- Advertising, public relations, and related services2%
| Item | Value |
|---|---|
| Self-employed workers | 63% |
| Motion picture and video industries | 10% |
| Software publishers | 7% |
| Computer systems design and related services | 4% |
| Advertising, public relations, and related services | 2% |
Source: BLS Occupational Outlook Handbook, 2025–2035 edition
Core skills
O*NET importance, 1 to 5
- Active Listening3.9
- Reading Comprehension3.8
- Critical Thinking3.8
- Speaking3.3
- Writing3.1
- Active Learning3.1
- Monitoring3.0
- Learning Strategies2.9
| Item | Value |
|---|---|
| Active Listening | 3.9 |
| Reading Comprehension | 3.8 |
| Critical Thinking | 3.8 |
| Speaking | 3.3 |
| Writing | 3.1 |
| Active Learning | 3.1 |
| Monitoring | 3.0 |
| Learning Strategies | 2.9 |
Source: O*NET 31.0 Database
Transferable skills
O*NET importance, 1 to 5
- Judgment and Decision Making3.1
- Complex Problem Solving3.0
- Time Management3.0
- Social Perceptiveness2.9
- Coordination2.9
- Persuasion2.9
- Systems Analysis2.9
- Instructing2.8
| Item | Value |
|---|---|
| Judgment and Decision Making | 3.1 |
| Complex Problem Solving | 3.0 |
| Time Management | 3.0 |
| Social Perceptiveness | 2.9 |
| Coordination | 2.9 |
| Persuasion | 2.9 |
| Systems Analysis | 2.9 |
| Instructing | 2.8 |
Source: O*NET 31.0 Database
Tools and software
- Computer aided design CAD software · in demand
- Desktop publishing software · in demand
- Development environment software · in demand
- Document management software · in demand
- Enterprise application integration software · in demand
- Graphical user interface development software · in demand
- Graphics or photo imaging software · in demand
- Object or component oriented development software · in demand
- Office suite software · in demand
- Operating system software · in demand
- Presentation software · in demand
- Process mapping and design software · in demand
“In demand” marks an O*NET Employer-Based Hot Technology, software named in real job postings for this occupation.
Personality fit
What personality type suits a Special Effects Artist and Animator?
O*NET Occupational Interests (RIASEC), scored 1 to 7
| Axis | Special Effects Artist and Animator |
|---|---|
| Realistic | 4 |
| Investigative | 3 |
| Artistic | 7 |
| Social | 2 |
| Enterprising | 3 |
| Conventional | 3 |
Source: O*NET 31.0 Database
What the work is built around
Day to day this is work built around creating, designing and working without a fixed set of rules, combined with hands-on, practical work with tools, machines or the outdoors.
- Artistic7.0
- Realistic3.7
- Conventional3.1
- Investigative2.8
- Enterprising2.6
- Social2.2
Closest MBTI types
NueCareer fit scores: cosine similarity between each MBTI type's interest vector and this occupation's O*NET interest profile. Not a BLS or O*NET figure; the method is documented on our methodology page.
Questions
Special Effects Artist and Animator: frequently asked questions
How much do Special Effects Artists and Animators make?
Special Effects Artists and Animators earn a median of $102,030 a year (BLS OEWS, May 2025). That is 100% above the $50,980 median for all US occupations. That works out at $49.06/hr. The middle half earn between $75,490 and $139,130. The top 10% earn $177,110 or more.
Do you need a degree to become a Special Effects Artist and Animator?
Yes. BLS reports a bachelor's degree as the typical entry-level education for Special Effects Artists and Animators, and O*NET rates the preparation needed as medium preparation. In O*NET's survey of people already doing the job, 52.8% hold bachelor's degree.
Is Special Effects Artist and Animator a growing career?
No. BLS projects employment to fall 0.3% over 2025–2035, a loss of 100 jobs (BLS EP, 2025–2035). BLS still projects about 4,200 openings a year, mostly from workers retiring or moving to other work.
What does a Special Effects Artist and Animator do?
Special effects artists and animators create two- and three-dimensional models, images that appear to move, and visual effects for television, movies, video games, and other forms of media. A core O*NET task: design complex graphics and animation, using independent judgment, creativity, and computer equipment. Employers most often ask for Computer aided design CAD software, Desktop publishing software, Development environment software.
Which states pay Special Effects Artists and Animators the most?
The highest state medians for Special Effects Artists and Animators are Washington ($133,480), California ($130,540), Nevada ($97,350) (BLS OEWS, May 2025).
What personality type suits a Special Effects Artist and Animator?
O*NET scores Special Effects Artists and Animators highest on the Artistic, Realistic and Conventional interest areas, so the work mixes creating, designing and working without a fixed set of rules with hands-on, practical work with tools, machines or the outdoors. On NueCareer's MBTI-to-interest mapping the closest types are INFP, INTP. Personality is a fit signal, not a gate. The free NueCareer quiz scores your own profile against all 1,731 careers in the bank.






